Saturday, October 30, 2010

Call Of Duty Black Ops Mobile ML S60v3 S60v5

2010.10.30 20.19.10 1 Call Of Duty Black Ops Mobile ML S60v3 S60v52010.10.30 20.19.10 3 Call Of Duty Black Ops Mobile ML S60v3 S60v5


The new part of the famous game in which the brave American heroes trample against Vietnam.
Plot of the focus on developments during the Cold War.
Players will visit Vietnam, Cuba, South America and even take part in Operation Detachment SAS during the Iranian Embassy siege in London in April 1980.
Call Of Duty Black Ops Mobile ML S60v3 240X32O
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Call Of Duty Black Ops Mobile ML S60v3 320X240
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Call Of Duty Black Ops Mobile ML S60v3 352X416
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Call Of Duty Black Ops Mobile ML S60v3 N95
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Call Of Duty Black Ops Mobile ML S60v5 360X640
Download Here 

source: http://pasarindo.net


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Thursday, October 28, 2010

Opera Mini Mod 4.2 TesT 8 Rev 6 English

Clip1 Opera Mini Mod 4.2 TesT 8 Rev 6 English

Change Log:[Change]
= Animated closing of windows via the window list.
= When displaying an alert command is “Copy.”
= shortcut screenshot does not delete an active alert. Alert removes the appearance information, that picture was taken successfully.
= Changes in the closing panels, you can close all the panels or single panel. This creates a new panel and open start page.
= Tip of the link could re-appear again, if the selected link was not moving to another, but a keystroke occurred.
= Iterating melody, playing on the list, the playback window could disappear.
= Controlling the size of the cache to disk to choose from:
-The size of the cache folder;
-The number of cached pages.
= Changes in the loader. Change data capture their input fields. To control the correctness of the path, changes to bookmarks and more.
= When you export bookmarks file name is going out of the included data:
“Bkm_” – which included a bookmark;
“Exp_” – favorites from the Express-panel;
“Srch_” – a list of search engines.
= Number of pages cached in memory (for attributes page for the cache to disk) set in the configuration of navigation.
= Changing the size of the history of the smaller side, removes the “extra” entries from the history.
= With the direct input address, the allocation of items that appears in the list is for: the presence of matching addresses on the first list or the introduction of space – on the search. If the list is only a search and select Insert symbol, then go to the list will not be.

[Correction]
= Bugfix changing the size of the history.
= Edit take a page from the cache to disk. Processing cache pages on disk in the presence of its record in the database.
= Edit display an hourglass.
= Edit status display menu.
= Edit opening of the new window background links from your bookmarks.
= menu item Clear history was not active without the release of any records of history.
= Edit display the status of upload files in different panels.
= Edit import bookmarks.
= Edit control lighting.
= Edit import bookmarks.
= Edit menu item “Open image Open Without image”.
= Report replacement character “CARRIAGE RETURN” (‘ r’, 13, 0x0D) to “LINE FEED” (‘ n’, 10, 0x0A) when editing caused extra newline.
= With the direct input, in the “abc2abv” and “abv2abc”, long retention not enter a digit, and the last character.
= Jackdaw to add the default name “New Folder” does not affect all types to create a folder.
= Edit conduct in the capture of the cache “bat” page.
= When you upload the file, if swap panels, it shows incorrect information in the status bar.
= Saved pages from the start page in a new / background window open as a reference.
= Edit provisions render the context menu.
= Item “Image” from the context menu in the navigation menu, which refreshes the page to display images, not working properly.
= When you unload file the bottom bar does not display information about the size.
= were not in the cache on the disk pages with local references in the address.

download here

source: http://pasarindo.net
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Wednesday, October 27, 2010

Sims 3 HD OS9.4 S60v5 S^3 [50Mb]

1 Sims 3 HD OS9.4 S60v5 S^3 [50Mb]3 Sims 3 HD OS9.4 S60v5 S^3 [50Mb]
Clip1 Sims 3 HD OS9.4 S60v5 S^3 [50Mb]Clip2 Sims 3 HD OS9.4 S60v5 S^3 [50Mb]

Finally Sims get a proper 3D version on Nokia Devices. A port of the iPhone version, rather than the isometric pixel graphics of the feature phone versions, which felt like very poor cousins. Sims is ideal for mobile use as you can dip in and out of a game easily in down/dead time. Looks very promising, the graphics are very nice, no slowdowns. At last nokia devices are starting to compete with iPhone/DS for real quality mobile gaming.

download here

source: http://pasarindo.net
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Sunday, October 24, 2010

Photo Snap Mobile v2.9.0 J2ME [mobile photoshop]

Clip1 Photo Snap Mobile v2.9.0 J2ME [mobile photoshop]Clip2 Photo Snap Mobile v2.9.0 J2ME [mobile photoshop]

Photo for mobile phones
Sony Ericsson similar to the configuration of phones from other manufacturers (not guaranteed!)with support for JSR-75.It has a convenient
understandable interface. Can apply It has a convenient understandable interface. Can apply various effects to the image - import frameworkand applications. A well as customize the channels turning resize the image. Those, though, most operations done with this icon.
Added feature paint. Now, in addition to templates, you can do risovat, something, even Now, in addition to templates, you can dorisovat, something, even, their own drawings, with a clean sheet. And experience has shown that –quite good, without much effort, warpline.
There, working with transparency adjustable Soft-pen.There, working with transparency adjustable Soft-pen.
There is a lens the convolution kernel, with an arbitrary size.
Lenscan filter out the plot, the last applied effect, orphotos, appendix, as a frame.
The images are storedforatah in JPEG, BMP PNG.
The language is automatically set independing on the language of your phone.Localizations: Ukrainien, English, Russian.

download here

source: http://pasarindo.net
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Friday, October 22, 2010

Mobile Games ( Over 99 Games) Games list

Air.Strike.1944
Asphalt Urban GT
Asphalt Urban GT2
Asphalt.3.Street.Rules
Asphalt.Urban.GT2
Block Breaker Christmas
Block Breaker Deluxe
Brain.Challenge
Brother In Arms Earned In Bloods
Brother.In.Arms.Earned.In.Bloods
Chessmaster
Chessmaster
Christmas.Midnight.Poo
Derek Jeter Pro Baseball 2005
Diamond.Rush
Dogz
Football Triva
GameLoft (All Pack)
GameLoft (New All Last Update)
Gameloft 1000 words
Gameloft Backgammon
Gangstar.Crime.City
GLoftSolitaire
Gulos Tale
Horse.Riding.Academy
King Kong
King.Kong
Love Triangle Dating Challenge
Love.Triangle
Lumines.Block.Challenge
Marcel Desailly
Medieval Combat Age Of Glory
Miami.Nights
Midnight Bowling
Midnight Hold Them Poker
Midnight Pool
Midnight.Casino
Midnight.Poker
Midnight.Pool
Might and Magic
Mission Impossible
Mission.Impossible.III
Mystery Mansion Pinball 6600 & 7610
Mystery.Mansion.Pinball
Naval.Battle.Mission.Commander
New York Nights
New.York.Nights
Nightmare Creatures
Open.Season
Paris.Hiltons.Diamond.Quest
Planet Zero
Platinum Solitaire
Platinum Sudoku
Platinum.Kakuro
Platinum.MahJong
Prince of Persia Harem Adventures
Prince of Persia The Sands of Time
Prince of Persia The Two Thrones
Prince of Persia Warrior Within
Prince.Of.Persia
Pro.Golf.2007
Railrider
Rainbow SixLockdown
Rainbow SixRavenShield
Rayman 3
Rayman Bowling
Rayman Golf
Rayman.Raving.Rabbids
Real Football 2005
Real Football 2006
Real FootBall 2006 3D
Real.Football.2006
Sexy.Poker.2006
Sexy.Poker.Manga.2006
Sexy.Poker.Top.Models.2006
Sexy.Vegas
Siberian Strike Episode 1 & 2
SkateSlam
Solitaire
Solitaire AR
Special.Crime.Unit
Speed Devils
Speed.Devils
Splinter Cell Chaos Theory
Splinter Cell Trilogy s60 java
Splinter.Cell.Double.Agent
Street Basketball
Tennis.Open.2007
The Promise(funy)
The.O.C
Totally Spies
Totally.Spies
Tropical.MadnessTM
Vans Skate And Slam
Vans.Skate.And.Slam
Vijay Singh Pro Golf 2005
War of The Worlds
War.Of.The.World
XIII


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Thursday, October 21, 2010

Improving App Quality

[This post is by Roman Nurik, who is passionate about icons. —Tim Bray]

With thousands of new apps being published in Android Market every week, it’s becoming more and more important to proactively work at breaking through the clutter (hooray for marketing jargon!). One way of improving your app’s visibility in the ecosystem is by deploying well-targeted mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method of fueling the impression-install-ranking cycle: improve the product!

A better app can go a very long way: a higher quality app will translate to higher user ratings, generally better rankings, more downloads, and higher retention (longer install periods). High-quality apps also have a much higher likelihood of getting some unanticipated positive publicity such as being featured in Android Market or social media buzz.

The upside to having a higher-quality app is obvious. However, it’s not always clear how to write a so called ‘better app.’ The path to improving app quality isn’t always well-lit. The term ‘quality’, and its close cousins ‘polish’ and ‘fit and finish’ aren’t always well-defined. In this post, we’ll begin to light the path by looking at a couple of key factors in app quality, and furthermore, look at ways of improving your app along these dimensions.

Listen to your users

Given that pretty much any measure of the ‘success’ of an app involves user-related metrics such as number of downloads, daily actives, retention rates, etc., it’s a good idea to start thinking of your app’s quality as it relates back to your users.

The most obvious way to listen to users is by reading and addressing comments on your app in Android Market. Although the comments aren’t always productive or constructive, some will provide valuable insight on aspects of your app that you may not have consciously considered before. It’s important to remember that users have the opportunity to change their ratings and comments about an app as much as they’d like.

Now, since Android Market doesn’t currently provide a bidirectional communication medium for developers and their users, you should set up your own support and discussion destination(s). There are some great support tools out there that can put you in touch with your users directly such as Google Groups, Zoho Discussions, getsatisfaction.com and uservoice.com. Once you get set up with such a tool, make sure to fill in the support link in your Android Market listing -- users do click through to these.

Another way to better listen to your users is by having a public beta or trusted tester program. It’s crucial to have some amount of real user testing before releasing something in Android Market. Fortunately, you can distribute your apps to users outside of Market via a website; this website can require a login or be publicly accessible — it’s entirely up to you. Take advantage of this opportunity by offering your next planned update to some early adopters, before submitting to Market. You’ll be surprised by how many little, yet impactful, improvements can come out of crowd-sourced, real-user testing.

Improve stability and eliminate bugs

I won’t go into detail about why this is important, because hopefully it’s obvious. And hopefully you’ve been reading this blog and following the best practices outlined in previous posts, so you have a solid idea on how to improve in this arena.

One noteworthy and yet relatively underused tool for catching stability issues like crashes, is the UI/Application Exerciser Monkey (aka Monkey). Monkey will send random UI events to your app’s activitie, allowing you to trigger user flows that can uncover stability problems.

Also, with the new error reporting features in Android 2.2, users now have the ability to report application crashes to developers. These show up in aggregate in the Android Market developer console. Make sure to read these reports and act on them appropriately.

Lastly, keep an external bug and feature request tracker. This will enable your users to engage with the app at a closer level, by following features and bugs that affect them. User frustration with app problems can be effectively managed with diligent issue tracking and communication. Some of the community support tools listed above offer issue tracking features, and if your project is open source, most popular repository hosting sites such as Google Code and GitHub will offer this as well.

Improve UI Responsiveness

One sure-fire way to tick off your users is to have a slow UI. Research has shown that speed matters... for any interface, be it desktop, web, or mobile. In fact, the importance of speed is amplified on mobile devices since users often need their information on the go and in a hurry.

As Brad Fitzpatrick mentioned in his Google I/O 2010 talk, Writing Zippy Android Apps, you can improve your apps’s UI responsiveness by moving long-running operations off the application’s main thread. See the talk for detailed recommendations and debugging tips.

One way to improve UI performance is to minimize the complexity of your layouts. If you open up hierarchyviewer and see that your layouts are more than 5 levels deep, it may be time to simplify your layout. Consider refactoring those deeply nested LinearLayouts into RelativeLayout. As Romain Guy pointed out in his World of ListView talk at Google I/O, View objects cost around 1 to 2 KB of memory, so large view hierarchies can be a recipe for disaster, causing frequent VM garbage collection passes which block the main (UI) thread.

Lastly, as Tim pointed out in Traceview War Story, tools like traceview and ddms can be your best frends for improving performance by profiling method calls and monitoring VM memory allocations, respectively.

More resources:

Improve usability

I’ll say it again here, listen to your users! Ask a handful of real Android device users (friends, family, etc.) to try out your application and observe them as they interact with it. Look for cases where they get confused, are unsure how to proceed, or are surprised by certain behaviors. Minimize these cases by rethinking some of the interactions in your app, perhaps working in some of the user interface patterns the Android UI team discussed at Google I/O.

In the same vein, two problems that currently plague Android user interfaces are small tap targets and overly small font sizes. These are generally easy to fix and can make a big impact. As a general rule, optimize for ease of use and legibility, while minimizing, or at least carefully balancing, information density.

Another way to incrementally improve usability, based on real-world data, is to implement Analytics throughout your app to log usage of particular sections. Consider demoting infrequently used sections to the options menu, or removing them altogether. For oftenly-used sections and UI elements, make sure they’re immediately obvious and easily accessible in your app’s UI so that users can get to them quickly.

Lastly, usability is an extensive and well-documented subject, with close ties to interface design, cognitive science, and other disciplines. If you’re looking for a crash-course, start with Donald Norman’s The Design of Everyday Things.

Improve appearance and aesthetics

There’s no substitute for a real user interface designer — ideally one who’s well-versed in mobile and Android, and ideally handy with both interaction and visual design. One popular venue to post openings for designers is jobs.smashingmagazine.com, and leveraging social connections on Twitter and LinkedIn can surface great talent.

If you don’t have the luxury of working with a UI designer, there are some ways in which you can improve your app’s appearance yourself. First, get familiar with Adobe Photoshop, Adobe Fireworks, or some other raster image editing tool. Mastering the art of the pixel in these apps takes time, but honing this skill can help build polish across your interface designs. Also, master the resources framework by studying the framework UI assets and layouts and reading through the new resources documentation. Techniques such as 9-patches and resource directory qualifiers are somewhat unique to Android, and are crucial in building flexible yet aesthetic UIs.

The recently-published Android UI Design Tips slide deck contains a few more best practices for your consideration.

Deliver the right set of features

Having the right set of features in your app is important. It’s often easy to fall into the trap of feature-creep, building as much functionality into your app as possible. Providing instant gratification by immediately showing the most important or relevant information is crucial on mobile devices. Providing too much information can be as frustrating (or even more so) than not providing enough of it.

And again, listen to your users by collecting and responding to feature requests. Be careful, though, to take feature requests with grains of salt. Requests can be very useful in aggregate, to get a sense of what kinds of functionality you should be working on, but not every feature request needs to be implemented.

Integrate with the system and third-party apps

A great way to deliver a delight user experience is to integrate tightly with the operating system. Features like app widgets, live folders, global search integration, and Quick Contacts badges are fairly low-hanging fruit in this regard. For some app categories, basic features like app widgets are par for the course. Not including them is a sure-fire way to tarnish an otherwise positive user experience. Some apps can achieve even tighter OS integration with the new contacts, accounts and sync APIs available in Android 2.0 and later. A few sample apps that show how to use these APIs are SampleSyncAdapter (bundled with the SDK samples) and JumpNote.

Third-party integrations can provide even more user delight and give the user a feeling of device cohesiveness. It’s also a really nice way of adding functionality to your app without writing any extra code (by leveraging other apps’ functionalities). For example, if you’re creating a camera app, you can allow users to edit their photos in Photoshop Express before saving them to their collection, if they have that third-party application installed. More information on this subject is available in the Can I Use this Intent? article.

More resources:

Pay attention to details...

One particular detail I’ll call out is in icon quality and consistency. Make sure your app icons (especially your launcher icon) are crisp and pixel-perfect at all resolutions, and follow the icon guidelines, at least in spirit if not in letter. If you’re having trouble or don’t have the resources to design the icons yourself, consider using the new Android Asset Studio tool (a project I’ve recently open-sourced) to generate a set.

...and more...

Along with this blog, make sure to follow @AndroidDev on Twitter — we’re constantly collecting and sharing tips and tricks on Android application development that you won’t always find anywhere else. And of course, don’t be afraid to ask questions in our support forums on Stack Overflow and Google Groups.

Thanks for reading!

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The newest..::-- 103 --::.. GAMES !!! HOT !!! [ JAVA GAMES ]

- ARC Absolute Rally Challenge 3D
- arshad fight club_s60
- Asphalt Urban GT3- 3D
- Call of Duty 3
- Burnout3d_176x220
- Burnout3d_240x320
- Need For Speed Carbon
- 3D Brick Breaker
- 3D Formula Racing
- 3D Zapman
- Agile basketball
- Akatis
- Alcatraz Break
- Al Baba and 40 Chor
- America's Army
- Arshad Fight Club
- Blackjack (Gameloft)
- Bounce History
- Bubble Boom
- Bubble Boom 2
- Bullseye
- Centipede
- Challenge Pinball
- Cluedo Live
- Company of Heroes
- Da Vinci Machines 3D
- Die Hard 4
- Disney Mobile Spectrobes
- Disney Winter Fun
- Dragon and Jade
- Driver L.A. Undercover (S60 version)
- EA Tiger Woods 07
- Enigma Force
- F16 Air Fighter
- Family Guy Air Griffin
- Fatman Adventure
- Fight Night Round 3
- Fightality
- Foofa
- Funfair Games
- Galaxy On Fire 3D
- Gameleons Pirates
- Ghost
- Gold Mahjong
- Happy Lines
- Harry Potter and the Order of Phoenix
- Hero
- Hollyhooter Volleyball Cup
- Hoopstar basketball
- Il Codice Da Vinci (2007)
- Intergalactic Trading Company
- Jewel Quest 2
- Jump'n'run
- Kim Possible
- Konami Frogger Evolution
- Land of the Death
- Largo Winch
- Life Rush ITA
- L'Impiccato
- LMA Football Manager 2007
- Lock'n'Load 2
- Mach
- Maya Temples
- Metal Slug M3
- Midtown Madness 3 3D
- Mini Golf Magic
- Monkey Business
- My Hangman
- Oban Star Racers
- Panzer Tactics ITA
- Paul Tracy Kart
- Petanque (Bocce) World Tour FRA
- Photo Quiz
- Pillowfight
- Platinum Mahjong
- Rafa nadal Tennis
- Ratatouille
- Resident Evil: Confidential Report MULTI
- Robo 2
- Rogue Trooper
- Splinter Cell: Team Stealth Action
- Sexy Puzzmaniac
- Sketcher
- Soccer Revolution
- Solitaire Mania
- Sonic Jump
- South Park Sports Day MULTI
- Soviet Spy 3
- Starship Troopers Roughneks MULTI
- Super Yum Yum
- Super Boom
- Super K.O. Boxing
- Synergix
- The Escape
- Trane Mr. Last Minute
- Transformers
- Tropical madness
- Van Damme
- War Diary Torpedo
- World Series of Poker Pro Challange
- Xman Genetix (FULL Retail)
- Zed Floor ITA

All are Java Games!
Works for
Nokia, Samsung, Sanyo, Sony ericcson, Motorola and some CDMA Phones!!

DOWNLOAD
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Wednesday, October 20, 2010

PicoBrothers Google Translate v1.1.0 S60v5 Sv3 SymbianOS9.x Powerful Translator

PicoBrothers+Google+Translate+v1.1.0+S60v5S%5E3+SymbianOS9.x+Powerful+Translator PicoBrothers Google Translate v1.1.0 S60v5 Sv3 SymbianOS9.x Powerful Translator

Google Translator widget is a free, powerful and easy-to-use multilingual translation interface that uses the Google translation engine and satisfies your translation needs on the go.
Similar to its web based translation service, this flash based Google Translation application for Symbian devices translates a words or section of text into another language.
Unfortunately, there are some limitations and missing functions such as limited number of offered languages, missing support for site translations, dictionary and tools but you can always switch to S60 browser and use the regular web based translation engine as it works just fine and is maybe even better solution in some cases.
Application is mainly developed to appeal to travelers who don’t want to carry around phrase books and as it uses as minimal amount of data as possible it is perfect solution while you’re abroad!
Change Log:
* Now supports 45 languages.
* Symbian^3 support.

download here

source: http://pasarindo.net
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Tuesday, October 19, 2010

Fingertip Access Ultimate Voice mRecorder v6.1.2. S60v5 Symbian OS9.x Signed-Full

Xlagend0083 Fingertip Access Ultimate Voice mRecorder v6.1.2. S60v5 Symbian OS9.x Signed Full

Fingertip Access Ultimate Voice mRecorder v6.1.2. S60v5 Symbian OS9.x Signed-Full BY SILENTHACKER420

download here

source: http://pasarindo.net
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Monday, October 18, 2010

Fully Working Modded Android UI for S60v5

Clip1 Fully Working Modded Android UI for S60v5

Fully Working Modded Android UI for S60v5 (unsigned) By KUM4R
hi friends
here is modded Android UI ( MMMOOO M1 ) for your s60v5 mobiles.
fully working , you can add, remove and change position of icons.
no patch needed.
Unsigned version
sign it
install
and ENJOY !

download here

source: http://pasarindo.net
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Sunday, October 17, 2010

UcBrowser v7.4.0.65-10102217 S60v5 Beta OS9.4 signed Official English Symbian

Clip1 UcBrowser v7.4.0.65 10102217 S60v5 Beta OS9.4 signed Official English Symbian

* Functional development:
* – Web site security, counterfeiting, arbitrary deductions from the security tips web site, users can be malicious site to report;
* – Download security, can be set to download the security of resources before and after the scan, users can download the resources on the comment, score;
* – Add a free copy feature that allows copying from arbitrary;
* – Support web pages from web site upload attachments;
* – V5 support flashlite call;
* – Increase the novice wizard, a new installation to guide users quickly familiar with the UC.

* Change-Log New version features-:
* .(1) WAP APN Support : This symbian version works fine with all APN’s.No matter whether it is a WAP or WEB APN.
* .(2) Boost Loading Speed: Optimized the core code and made connecting fast and stable.
* .(3) Support WAP 2.0 ,so the rendering for wapsites developed a lots.
* .(4) All English version will be released in one binaries ,and allow users to select their countries in the installation.
* .(5) Optimized Display: Improve the core technology of UC Browser,boost its performance and compatibility and landscape WAP 2.0 page display.
* .(6) Improved Wapsites Efficiency ,bring you faster speed when you browse wapsites.
* .(7) My shortcuts ,allow user to personalize their navigation sites.Stick your favorite website in the Start Page.Press and touch the button to activate the menu to stick your website in your navigation.
* .( Enhance Camera Function: When using capture and upload function,you can zoom in/out with +/- button.Optimized photographing function,support auto zoom in the function of shot & upload.
* .(9) Cursor Mode Default ,which means more localized changes made for users.
* .(10) UC School : Have Fun in UC School.Follow our squirrel to experience the
* powerful UC Browser

download here

source: http://pasarindo.net
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Saturday, October 16, 2010

Viking Informatics GPSMap V2.51 S60V3 S60V5 SymbianOS9X Signed

Clip1 Viking Informatics GPSMap V2.51 S60V3 S60V5 SymbianOS9X Signed

With GPSMap, you can use your own maps to display your position.
FEATURES
displays location and waypoints on a map, displays compass or latitude/longitude;
add, remove maps;
add, remove a waypoint by typing its coordinates or marking its location on map;
calibrate maps manually or importing from OziExplorer;
phone standby mode can be switched off;
connection to the GPS device is restored automatically;
position source could be selected (Network based positioning also usable);
correct mapping even for different projection systems
metric/imperial/nautical units.
NEW:save route into WP/CSV/KML file.
NEW:Nokia S60 V5 Touch Now Support

Download Here

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Friday, October 15, 2010

Use Sofwer MobileWitch Bluetooth Remote Control v3.1.0 s60v5 To Control Your Kompunter

MWRemoteCtrl+%281%29 MobileWitch Bluetooth Remote Control v3.1.0 S60v5 [Control your PC from your Mobile]MWRemoteCtrl MobileWitch Bluetooth Remote Control v3.1.0 S60v5 [Control your PC from your Mobile]

Mobilewitch Bluetooth Remote Control is a free of charge application that can be used to control your computer from distance. The main purpose of this software is to turn your mobile phone into a universal PC remote control.

The application is perfect for business as well as for your own enjoyment. Now you can easily remote control your PowerPoint presentations, Mouse Cursor or simply explore the content of your computer directly from your mobile phone.

Mobilewitch Bluetooth Remote Control is a free of charge application that can be used to control your computer from distance. The main purpose of this software is to turn your mobile phone into a universal PC remote control.

The application is perfect for business as well as for your own enjoyment. Now you can easily remote control your PowerPoint presentations, Mouse Cursor or simply explore the content of your computer directly from your mobile phone.

Tones of handy features will be available after installing the software. You will be able to change the tracks and videos played on Media Player or Winamp, browse for artists, albums or adjust the volume. The application will also give you remote access to programs such as Windows Explorer, Internet Explorer or Firefox. In the same time you will be able to Run commands on your computer or send text messages to your desktop.

The program consists of two parts – the client and the server (both being written in Java). The former is located into a J2ME capable mobile phone with Bluetooth capabilities while the latter is placed in the computer you wish to remotely control.

So, all you need for this software to run is a mobile phone with Bluetooth support and a Bluetooth dongle installed on your computer.

In order to start using the Mobilewitch Bluetooth Remote Control you first need to download and install both Mobile Application and PC Server. In case of Nokia mobile phones, the Nokia PC Suite will automatically recognize and prompt you to install the application on your handset.

Key features of MobileWitch Bluetooth Remote Control:
  • Remotely control Mouse, Keyboard, PowerPoint, Winamp, Windows Media Player, Windows Explorer, Internet Explorer or Firefox and much more
  • Run commands on your computer or send text messages to your desktop
  • Get access to your desktop from your phone
  • Bluetooth setup free! Simply connect from your phone
  • Customize your applications through Keymaps or VB and JavaScripts
  • Supports all PC Bluetooth solutions Toshiba, Windows, BlueSoleil and Widcomm/Brodacom
MobileWitch Bluetooth Remote Control v3.1.0

Download Here
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Bitstream Inc. BOLT Browser v2.31 Full Lite [Watch Streaming Flash Videos On Youtube]

Xlagend0023 Bitstream Inc. BOLT Browser v2.31 Full Lite [Watch Streaming Flash Videos On Youtube]Xlagend0024 Bitstream Inc. BOLT Browser v2.31 Full Lite [Watch Streaming Flash Videos On Youtube] 

BOLT is a free downloadable browser that offers an uncompromised browsing experience on even lower-end mobile phones.
BOLT’s WebKit-based cloud-computing architecture delivers the same web page layout found on desktop PCs. Rather than offering a simplified, mini version of the Internet, BOLT provides users with a fast, efficient, feature-rich way to enjoy uncompromised web pages and rich media applications on all levels of mobile devices.

Features :

LIGHTNING FAST MOBILE BROWSING
* Loads complete web pages in seconds
* Patented navigation and display technologies get you where you’re going faster

WATCH. CONNECT. SURF.
* View streaming flash or HTML5 videos from sites like YouTube, MySpace and MTV
* Easily switch between multiple sites with tabbed browsing
* Enjoy streamlined access to web apps with BOLT’s widget platform
* Post to your Facebook or Twitter account directly from BOLT while you browse
* Shop securely
* View streaming flash or HTML5 videos from sites like YouTube, MySpace and MTV
* Enjoy Twitter and Facebook widgets with BOLT’s web app platform
* Easily switch between multiple sites with tabbed browsing
* Post to your Facebook or Twitter account directly from BOLT while you browse
* Backup your favorites in the cloud.

UNCOMPROMISED WEB EXPERIENCE
* Full desktop PC-style browsing on all types of mobile phones
* Run Web-based applications, like Mafia Wars and Google Docs
* Web content is never reformatted, repurposed, or removed
* Browse any site with the best page rendering available
Change Log :
Unavailable as yet.
Bitstream Inc. BOLT Browser v2.31 Lite

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Thursday, October 14, 2010

Traceview War Story

I recently took my first serious look at Traceview, and it occurred to me, first, that there are probably a few other Android developers who haven’t used it and, second, that this is an opportunity to lecture sternly on one of my favorite subjects: performance improvement and profiling. This is perhaps a little bit Android-101; If you already know all about Traceview, you can stop here and go back to coding.

Making Apps Fast

Here’s a belief that I think I share with most experienced developers: For any app that is even moderately complex, you’re not smart enough to predict what the slow parts are going to be, because nobody is smart enough to predict where software bottlenecks will turn up.

So the smart way to write a fast app is to build it in the simplest way that could possibly work, avoiding egregiously-stupid thing like order-N-squared algorithms and doing I/O on the Android UI thread. Who knows, it might be fast enough, and then you’re done!

If it isn’t fast enough, don’t guess why. Measure it and find out, using a profiler. Actually I’ve been known to do this, when backed into a corner, using things like System.err.println("Entered at" + System.currentTimeMillis()); Fortunately, Android comes with a reasonably decent profiler, so you don’t have to get ugly like that.

Case Study: LifeSaver 2

I have this little utility in Android Market called LifeSaver 2, the details are on my personal blog. At one point, it reads the SMS and phone-call logs out of the system and persists them in a JSON text file on the SD card. Since this is kind of slow, it shows a nice dynamic progress bar. It occurred to me to wonder why it was kind of slow to write a few hundred records into a text file on a device that, after all, has a gigahertz processor.

Somebody who foolishly disregarded my advice above might assume that the slowdown had to be due to the ContentProvider Cursor machinery reading the system logs, or failing that, the overhead of writing to the SD card. A wiser person would instrument the code and find out. Let’s do that.

Turning On Tracing

I went into Saver.java and bracketed the code in its run() method like so:

       public void run() {

android.os.Debug.startMethodTracing("lsd");

// ... method body elided

android.os.Debug.stopMethodTracing();
}

The first call turns tracing on, the argument "lsd" (stands for Life Saver Debug, of course) tells the system to put the trace log in /sdcard/lsd.trace. Remember that doing this means you have to add the WRITE_EXTERNAL_STORAGE permission so you can save the trace info; don‘t forget to remove that before you ship.

[Update:] Android engineer Xavier Ducrohet writes to remind me: “DDMS has a start/stop profiling button in the ‘device view’. Upon clicking stop it launches TraceView with the trace file. This is not as fine grained as putting start/stopMethodTracing in your code but can be quite useful. For VMs earlier than froyo, the permission is required as well (DDMS basically automate getting the trace from the sd card and saving it locally before calling traceview). For Froyo+ VMs, the VM is able to send the trace file through the JDWP connection and the permission is not needed anymore (which is really useful).” Thanks, Xav!

Then you run your app, then you copy the output over to your computer, and fire up Traceview.

540> adb pull /sdcard/lsd.trace
541> traceview lsd

At this point, you will have noticed three things. First, turning tracing on really slows down your app. Second, the tracefile is big; in this case, 8.6M for a run that took like four seconds. Third, that traceview looks pretty cool.

The bars across the top show the app’s threads and how they dealt out the time; since the Nexus One is single-threaded CPU, they have to take turns. Let’s zero in on one 100-msec segment.

The top line is where my app code is running (the red segment is GC happening), the middle line is the UI thread and the bursts of activity are the ProgressBar updating, and I have no idea what the third thread, named HeapWorker, does, but it doesn’t seem a major contributor to the app’s runtime, so let’s ignore it.

The bottom of the screen is where the really interesting data is; it shows which of your methods burned the time, and can be sorted in a bunch of different ways. Let’s zero in on the first two lines.

Translated into English, this tells us that the top-level routine consumed 100% of the time if you include everything it called (well, yeah), but only 0.9% of the time itself. The next line suddenly starts to get real interesting: java.io.PrintStream.println(Object) and whatever it calls are using 65.2% of the app’s time. This is the code that writes the JSON out to the SD card. Right away, we know that apparently the task of pulling the data out of the phone’s ContentProviders doesn’t seem to be very expensive; it’s the output that’s hurting.

Can we conclude that the app is limited by the sluggish write performance of the SD card? Let’s drill down, which is done in the most obvious point-and-click way imaginable.

Ooh, there’s a nasty surprise. Of course, println calls (in effect) toString() on all its arguments. It looks like turning the arguments to strings is taking over half the time, before it even dispatches from println(Object) to println(String).

I’ll skip the step of drilling down into println(String) but it does suggest that yes, there is some slow I/O happening there, to the SD card. But let’s look inside that String.valueOf() call.

There’s your smoking pistol. It turns out that org.json.JSONObject.toString() is what we professional programmers call a, well, this is a family-friendly operation so I won’t go there. You can poke around inside it, but it’s just depressing.

What you can do, however, is sort all the routines by their “Exclusive” times, as in the number of CPU circles burned right there in the routine. Here are all of them that use 1% or more of the total execution time.

There’s a little bit of GC and Android framework View-wrangling stuff in there, but the display is dominated by org.jason and java.lang.StringBuilder code.

The Conclusion

The real conclusion is that in the case of this app, I actually don’t care about the performance. A user runs it a grand total of two times, once on the old phone and once on the new phone, and it’s got lots of eye candy, so I just don’t think there’s a problem.

If I did want to speed this up, it’s obvious what to do. First, either stop using JSON, or find a cheaper way to serialize it. Second, do fewer println() calls; glom the data together in one big buffer and just blast it out with a single I/O call. But, and here’s the key point, if I’d guessed where the bottlenecks were, I’d have been wrong, mostly.

Traceview is a nice tool, and if you don’t already know it, you owe it to yourself to learn it.

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Wednesday, October 13, 2010

Free Nokia Java Applicatiions

AlarmClock v1.5.jar
Amark Telefon Benchmark.jar
APW.JAR
AtomicClock v1.0.2.jar
Book Reader.jar
Calculator.jar
CellHtml Browser.jar
chessters.jar
Chore Guitar Chords.jar
ColorCode.jar
Converter2 v1.01.jar
CoojoInstantMessenger v1.0.0.jar
CountryCodes.jar
DateToDate v1.1.jar
Draco Lottery v1.01.jar
eMailReader v1.0.jar
EuroCalculator v0.7.jar
GoogleSearch v1.0.0.jar
GoogleMaps.jar
GITA.jar
Hashbang GlobalTime 120.jar
Image Viewer.jar
infixcalc.jar
InternetTime v1.1.jar
KD Player 0.8.jar
JavaMETest v1.0.2.jar
JBROWSER.JAR
JvoCalc.jar
MobiMail.jar
Moby Explorer 2.1.jar/jad
mosquito remover.jar
Net Tools mobile 0.2.jar
Nokia ASIC6.jar
NOTEPAD.JAR
Opera Mini 4 beta.jar
PeriodicTable 10.jar
Pocket Protector 101.jar
Ringtone Editor.jar
QSM.JAR
scientific calc.jar
SMSSend20.jar
Super.Bluetooth.Hack.1.07.jar


DOWNLOAD

Password :
phillia@mechodownload
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Monday, October 11, 2010

The Five Steps to Future Hardware Happiness

[This post is by Reto Meier AKA @retomeier, who wrote the book on Android App development. —Tim Bray]

Two questions I regularly get asked are “Why isn’t my app visible on the Market on the (insert device name here)?” and “How can I prepare for GoogleTV and Android tablets?” If you care about how broadly your app is available, pay attention now. Seriously. I don’t want to hear anyone telling me they weren’t told. [Seems a little combative? -Ed. Take it up a notch! -RM]

By now you’ve probably heard of Google TV, the Samsung Galaxy Tab, and the Dell Streak. These are only the vanguard — Android is quickly moving to hardware that is increasingly different from the smartphone devices we’re used to. The variations in hardware — including lack of features like GPS, accelerometers, and video cameras — means it’s time for you to think about what hardware your app needs, and what it can function without.

To make life easier every API includes a FEATURE_* constant. To control your app’s availability on the Android Market, you specify the features required for your app to work. I’d like to encourage you to add manifest Feature nodes for every API you use, specifying them as optional, or not, as appropriate using a manifest uses-feature nodes as shown below:

<uses-feature android:name="android.hardware.microphone"
android:required="true"/>

Market won’t be inferring any future API features

My earlier post on future proofing your apps describes a process of feature inferring that used your app’s permissions to help us ensure apps were only visible on the appropriate hardware.

This process has evolved over time. From now on Market won’t be inferring future API features and we have no way to infer some previously available APIs (eg. sensors). As a result you’ll need to specify your mandatory and optional feature requirements — or risk your app either breaking or not being available for some users.

The 5 steps to future hardware happiness

  1. Specify a uses-feature node for every API feature used by your app. This forces you to think about what your app uses, allowing you to:

  2. Decide which features are necessary for your app to be useful and mark those featured with the attribute required=true. This lets Market hide your app from any device that doesn’t support the hardware features your app requires.

    <uses-feature android:name="android.hardware.telephony"
                  android:required="true"/>

  3. For features that aren’t strictly required, set required=false.

    <uses-feature android:name="android.hardware.bluetooth"
                  android:required="false"/>

  4. Then go in to your code and find where you have used the optional features. Use the hasSystemFeature method from the PackageManager to determine if the hardware is available and provide alternative paths for your code as appropriate.

    PackageManager pm = getPackageManager();
    boolean hasCompass = pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS);

  5. Now you can sleep soundly in the knowledge that no matter what variation in Android compatible hardware comes to market, your app will always (and only) be available on those it supports.

You can find more details on how the Android Market uses filters to determine whether to show your application to a user who is browsing or searching for applications on a given device at the Market Filters page on the Android Developer Site.

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Thursday, October 7, 2010

Android Market New Country Roll-out Details

[This post is by the Android Market team. — Tim Bray]

Last week, we announced that over the next two weeks, users in 18 additional countries would gain the ability to purchase paid apps from Android Market. Effective today, users can now see paid apps in Argentina, Belgium, Brazil, Czech Republic, Denmark, Finland, Hong Kong, India, Ireland, Israel, Mexico, Norway, Poland, Portugal, Russia, Singapore, Sweden, and Taiwan.

For users to make a purchase of paid apps in these countries, they must have the latest Android Market client, which we have started to make available as a self-update and should reach all users within the next few days. This is a silent update; users will not see a notification and will not be prompted to do anything. If you want to accelerate the self-update process, launch Android Market, navigate back to the Home screen, and after 5-10 minutes, relaunch it. For more details, please refer to the Help Center.

No action is necessary if you have targeted your paid apps to be available to “All Locations” and would like to launch in these additional countries. If you have not selected “All Locations” and would like to target these additional countries, or if you have selected “All Locations” and do not want to launch your apps in these additional buyer countries, please visit the Android Market publisher site to make the necessary adjustments.

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